Before the adventure begins
A good guide makes the room easier to enter.
Some kids arrive ready to talk. Others need a moment to warm up. The Guild Master helps the group understand what is happening, where the story is going, and how each player can join without pressure.
Sets the session goal
Invites quieter players in
Keeps play kind and clear
01
They welcome the party.
Kids know who is leading the room, what the group is doing, and how to begin.
02
They set expectations.
The group gets clear room rules around kindness, privacy, turns, and shared play.
03
They keep the story moving.
They guide the adventure so the session feels exciting, not confusing or stalled.
04
They share the spotlight.
Each child gets room to contribute, try an idea, ask a question, or take a brave turn.
05
They redirect with care.
When a moment gets messy, the Guild Master can pause, clarify, and help the group reset.
06
They help parents stay informed.
Families can ask questions, and Guild Masters send parent updates at key points.